Digital Entertainment in 2025: How New Zealanders Spend Their Downtime

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Your streaming queue is longer than it’s ever been. You’ve got three gaming apps you actually open. And somehow, you’re still scrolling for something to watch on Friday night.

Entertainment habits shifted after the pandemic, but not in the ways tech companies predicted. Let me walk you through what’s actually changed in how New Zealanders fill their downtime.

The Streaming Rotation Game

More services launched, but most households aren’t subscribing to all of them. Instead, people rotate. Sign up for Netflix when a new season drops, cancel after finishing it, switch to another platform for their exclusive content.

This rotation habit emerged because subscription costs add up fast. Five services at $15-20 each means $75-100 monthly just for streaming. That’s harder to justify when you’re only actively watching one or two at any given time. The same rotation approach applies to other digital entertainment – some people cycle through online platforms the way they do streaming services, checking out options like 7bit casino for a month before moving on to something else.

What people actually do:

  • Keep one “anchor” service (usually sports or local content)
  • Rotate 1-2 other platforms based on current shows
  • Share logins with family to split costs
  • Wait for full season releases before subscribing

What I’ve noticed: Platforms releasing shows weekly (like Disney+ does) makes people reconsider keeping multiple active subscriptions. You’re paying for three months to watch one show.

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Gaming Went Mainstream

Walk into any office break room and you’ll find people comparing mobile game progress. Gaming stopped being a niche hobby and became standard downtime activity.

 

Mobile gaming drove this shift. You don’t need a console or gaming PC—just download something during lunch and play while commuting. Puzzle games, word games, and casual strategy titles pulled in people who never touched traditional games.




Digital entertainment options expanded well beyond mobile apps. Many New Zealanders now explore online gaming platforms that offer different experiences from traditional console or mobile games—everything from quick casual games to more involved options that fit into short breaks or evening sessions.

The new gaming landscape:

  • Mobile games dominate casual play
  • Social and cooperative games outpace competitive shooters
  • Free-to-play models make entry easy (but purchases add up)
  • Cross-platform play lets people join friends regardless of device

Something worth knowing: Free-to-play games aren’t actually free. That $5 here and $10 there can easily become $50-100 monthly without you noticing.

Podcasts and Social Media Found Their Limits

Most listening happens while driving, doing chores, or exercising. Very few people actually sit down to listen like they would watch a show.

True crime dominates, but business and self-improvement podcasts are climbing fast. The 30-minute commute becomes a mini-course instead of just dead time.

Social media usage flatlined. People aren’t spending more time on these platforms than they were two years ago. TikTok stole attention from Facebook and Instagram without increasing total screen time – it just shuffled where people spend it.

How social media actually gets used now:

  • Passive scrolling replaces active posting
  • TikTok for entertainment, messaging apps for actual social connection
  • Younger users treat it like television (watching creators, not participating)
  • Most engagement happens through shares and reactions, not comments

What This Means for Your Downtime

Post-pandemic entertainment habits reflect one clear preference: flexibility over commitment.

Subscription rotation instead of maintaining multiple services. Mobile gaming instead of platform-locked consoles. Podcast listening during otherwise “wasted” time. Passive social media consumption rather than active participation.

The pandemic forced everyone into digital entertainment. Now that restrictions are gone, we’re not abandoning these options—we’re just using them more selectively. Entertainment fits around life rather than being the main event. The platforms that succeed are the ones accommodating that flexibility rather than demanding exclusive attention.



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